Responsibilities
* Work closely with the creative Supervisors to establish and drive the look and animation of the visual FX for the series;
* Lead and produce scene specific and/or reusable 3D effects for the Program/s that fulfils the creative standards of the project as advised by the creative Supervisor/s;
* Direct, inspire and mentor all crew assigned to the effects department;
* Carry out regular performance management with effects crew, guided by the Producer;
* Review work daily and provide clear feedback to the crew to ensure that the creative and technical requirements for the Program is maintained;
* Direct and maintain an effects library in order to set the style and benchmark of the series as well as aid in reusing as much as possible to maintain efficiency;
* Clearly understand the creative requirements of the Program and help develop workflows and techniques that will ensure that these requirements are met;
* Work to deadlines as briefed by the Production crew, ensuring that any pressure points in the schedule are planned for;
* Work with relevant Production Coordinator/s to inform and establish shots ready for Animation Supervisor/s review and to ensure that the status of each shot is known, allowing them to track the progression of shots;
* Lookdev of effects to explore and establish new effects.
* Generation of compatible caches to export into various software including Katana, Maya, Houdini and Nuke;
* Rendering effects as show compatible image format elements to insert into comp;
* Effects to include the full range of customary CG effects including particles, fluids, destruction and also particle systems to drive crowd cycle paths;
* Establishment of successful working relationships with key members of production and crew.
Qualifications
* Be able to work within a team and maintain good team dynamics;
* Ability to problem solve and predict potential problems with assigned tasks;
* Ability to self manage and complete tasks within production deadlines;
* Communicate and seek information when necessary;
* Be adaptable, flexible and responsive to changes;
* Experience producing effects using Maya;
* Proficient in Houdini;
* Ability to comp in Nuke;
* Experience using Katana for rendering.
Flying Bark Productions is proud to be an Equal Opportunity Employer.
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