Role Summary:
We are seeking a highly talented and motivated junior character artist to play a key role in our team.
About the Role:
The junior character artist will work with other senior artists to ensure the highest quality output.
Responsibilities:
* Sculpting high-resolution models for baking/re-topologising into game-ready assets
* Creating 3D real-time game-ready models
* Unwrapping and baking of assets
* Creating 2D texture maps
* Working with the in-house engine to achieve the best possible results
Requirements:
* Experience with Maya
* Knowledge of other 3D packages (e.g., ZBrush)
* Proficiency in Photoshop
* Understanding of PBR techniques
* Allegorithmic texturing package skills
* Excellent communication and interpersonal skills
* Ability to work effectively as part of a team
Desirable Skills:
* Interest in human anatomy
* Understanding of and interest in sports
* Working knowledge of UE4 or Unity
* Good problem-solving skills
What We Offer:
As one of the oldest and largest game developers in Australia, we believe diverse perspectives and backgrounds are key to creating experiences everyone can enjoy.