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Unreal engine gameplay programmer (contractor)

Geelong
QByte Studios
Posted: 8 May
Offer description

About QByte StudiosQByte Studios is an independent game studio based in Victoria, Australia. We’re currently working on Nanites, a third-person action-builder survival game inspired by Fortnite: Save the World, Lethal Company, and Days Gone.Set in a gritty, post-apocalyptic world overrun by rogue nanotech, Nanites blends story, base-building, combat, and survival strategy. We’re a small, passionate team that values fun, innovation, and high-quality work.Role OverviewWe’re looking for a Programmer to help bring Nanites to life. You’ll work closely with the design, art, and systems teams to implement gameplay mechanics, improve performance, and keep our codebase clean and scalable.This is a contractor role with fully flexible hours and remote work—you can work from anywhere, anytime, as long as the work is strong and progress is consistent.What you'll be doingImplement core gameplay systems in Unreal Engine 5Optimize game performance and ensure smooth multiplayer syncingCollaborate with designers and artists to bring features to lifeDebug and troubleshoot issues across platformsSet up modular and maintainable code architectureHelp prototype new features and gameplay ideasReview code and provide feedback to junior programmersWhat you'll be doingProficient in C++ and/or Blueprints in Unreal Engine 5Solid grasp of game programming fundamentals (OOP, data structures, optimization)Experience with multiplayer or networked gameplay systemsStrong problem-solving skills and debugging abilitiesAbility to work independently and communicate clearlyOpen to feedback, adaptable, and reliableWilling to sign a contractor agreement (currently being finalized)BonusExperience with AI, procedural systems, or save/load systemsFamiliarity with Perforce or version controlLove for post-apocalyptic, sci-fi, or survival gamesWorked on other indie or mod projectsEnjoy building systems that scale well over timeIndustry TransparencyWe understand concerns about unpaid work in the game industry and are committed to fairness and transparency:All contributors are independent contractors.We currently do not generate revenue, but contributors will be compensated based on the net revenue-sharing model once revenue is generated.Interview ProcessWe don’t do stiff interviews we jump in-game and talk while playing. Usually in Fortnite (BR or STW), though this may vary.We want to see how you:Collaborate and communicate under pressureHandle challenges and problem-solvingBring a sense of humor and vibe with the teamAdapt and help out when neededWhy join us?Real experience on a unique indie projectBuild a solid portfolio for future workWork from anywhere on your scheduleBe part of something ambitious and differentActually ship a game with a tight, motivated teamHow to applyQuick apply or email ceo@qbytestudios.com with:A portfolio (GitHub, YouTube demos, Google Drive, etc.)A short intro about you and why this project speaks to youYour experience, timezone, and availability
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