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Physicist game developer

Melbourne
beBeeEngineer
Physicist
Posted: 6 December
Offer description

Gameplay Engineer

We are seeking an accomplished Gameplay Engineer to join our Melbourne-based studio.

This role involves working collaboratively with our talented teams across the globe, driving innovation and excellence in our AAA game engine.

The ideal candidate will possess strong maths skills and knowledge of CPU and memory architectures, with a focus on physics or animation pipeline and engine systems.

In this challenging and rewarding position, you will contribute to the design, performance, and code review process, while communicating effectively with engineering, design, art, and production teams.

About Us

Sledgehammer Games is a leading developer in the video game industry, renowned for its work on the Call of Duty franchise.

Your Mission

* Develop, design, modify, optimize, and debug physics or animation pipeline and engine systems
* Collaborate with cross-functional teams to drive feature implementation and communication
* Participate in design, performance, and code review processes to ensure quality and excellence
* Contribute to the design and roadmap of our industry-leading AAA game engine

Requirements

As a seasoned Engineer with either a Physics or Animation emphasis, you should have:

* Strong maths skills and knowledge of CPU and memory architectures
* Experience with physics or animation pipeline and engine systems
* Excellent communication and collaboration skills
* A passion for innovation and excellence in game development

Benefits

This role offers a dynamic and supportive work environment, opportunities for growth and development, and the chance to work on cutting-edge projects with a talented team of professionals.

Contact Information

Please submit your application, including your resume and a cover letter outlining your experience and qualifications.

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