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Rendering software engineer ii - c++ & vulkan, hybrid

Melbourne
Electronic Arts
Software Engineer
Posted: 19 March
Offer description

A leading gaming company is looking for a C++ Engineer specializing in real-time rendering, specifically targeting Vulkan and Metal APIs. You'll be involved in performance analysis, compile support for HLSL, and optimizing functionality across platforms. Ideal candidates should have over three years of experience in real-time graphics programming and a comprehensive understanding of modern hardware architecture. Join a creative team in a hybrid work environment that promotes growth and innovative thinking.#J-18808-Ljbffr

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