Job Opportunity
We are seeking an experienced environment artist to create high-quality CG environments, including props, architecture, terrain and vegetation.
The ideal candidate will be responsible for creating unique CG environment surfacing and grooming using provided reference material.
Key Responsibilities:
* Create high-quality CG environments, including props, architecture, terrain and vegetation.
* Submit your work to regular reviews and receive and address artistic and technical feedback.
* Quality check your work before handing off to downstream departments using established protocols.
* Learn and become familiar with the studio's workflows and pipeline tools.
* Attend various project-specific reviews/discussions, department meetings, and other mandatory gatherings.
Requirements:
* Experience working on feature animated films of varying artistic styles.
* Production experience as an Environment Artist including some or all of: props, architecture, terrain and vegetation.
* A strong sense of colors and textures balance with the ability to adapt to any look or style.
* Ability to work closely with Supervisors to ensure the quality and technical viability of environment assets for a production.
* Ability to effectively communicate ideas, suggestions, and questions with team members.
* Highly developed skills with grooming tools and understanding of general use in environments.
* Proficient in Mari, Substance, Photoshop, or BodyPaint 3D.
* Production experience in modern ray-tracing or path-tracing software like RenderMan or Arnold.
* Demo reel with descriptive breakdown illustrating knowledge and experience in painting, illustration, or design.