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This role involves composing a * second intro theme inspired by the musical styles of iconic video games such as GoldenEye 007, Far Cry 3, and "Coup de Grace" from MW2. The project is for a personal endeavor and requires a dramatic, intense, and slower-paced composition that also incorporates a callback melody from a provided audio reference, particularly the saxophone motif. The work is remote, and the project must be completed within a week. There is potential for follow-up work, and multiple candidates may be selected to provide options for the final recording.
Responsibilities
Compose a * second intro theme in the style of beloved video game soundtracks, capturing intensity and drama.
Integrate a recognizable melody from the provided reference track, with emphasis on the saxophone motif.
Deliver a high-quality audio file suitable for use as an intro theme.
Collaborate remotely and communicate progress promptly to meet the urgent deadline.
Provide a reference or demo that closely matches the desired style for consideration.
Be available for potential follow-up work or revisions as needed.
Skills And Requirements
Proven experience composing music for video games, media, or similar projects.
Robust portfolio demonstrating ability to create dramatic, intense, and stylistically appropriate themes.
Proficiency with digital audio workstations and relevant music production software.
Ability to work independently and deliver high-quality results within tight deadlines.
Excellent communication skills and responsiveness.
Availability to start immediately and complete the project within one week.
Experience with remote collaboration and file delivery.
Ability to incorporate feedback and adapt compositions as required.
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Seniority level
Mid-Senior level
Employment type
Contract
Job function
Production
Industries
Movies, Videos, and Sound
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