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Technical artist

Melbourne
Salt
Artist
Posted: 11 February
Offer description

What You'll Be Doing

* Build, optimise and ship real-time VFX systems including fire, embers/ash, liquids/gore, steam/mist, glass shards, and screen-portal transitions.
* Implement VFX that integrate seamlessly with stereo media layers and alpha-card content, including multi-layer compositing in-engine.
* Take full ownership of performance: GPU/CPU profiling, draw call and overdraw reduction, Shader optimisation, LODs and quality tiers.
* Partner closely with engineering on the runtime delivery system, including Asset bundles, Timecode-driven triggers, and Spatial anchoring.

What We're Looking For

* Proven experience as a Senior Unity Technical Artist with shipped real-time VFX.
* Strong knowledge of Unity (URP/HDRP desirable).
* Advanced skills in Shader Graph and/or HLSL.
* Hands-on experience with VFX Graph and Unity Particle System.
* Confident with GPU profiling and performance optimisation.
* Deep understanding of XR constraints and comfort considerations, including: Stereo readability, Depth cues, Occlusion, Passthrough blending

Bonus Points

* Experience with stereo / immersive media pipelines, including alpha video, depth mattes and composited plates.
* Knowledge of MR / passthrough blending techniques and lighting illusion tricks.
* Background in high-end real-time visuals for XR, VR, MR or immersive installations.

Why Join?

* Work at the cutting edge of XR and real-time immersive storytelling.
* High impact role with real ownership and creative influence.
* Collaborate with a multidisciplinary team pushing what's possible in Unity-based XR.

If this role is of interest and you have the required skills and experience please contact Graham Walker on 0417 630 485 or apply with your CV

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