Riot Games is seeking an experienced, player-centric Game Producer II to join our growing Sydney Studio within our global Research & Development (R&D) ecosystem. In this full-time role, you will take operational ownership of a cross-functional feature development team tasked with building essential player-facing infrastructure and core systems for an exciting, Unpublished R&D Product.
As a Game Producer II, you will serve as the operational engine of your team, aligning software engineers, game designers, and technical artists to deliver high-quality gaming experiences. This role (Game Producer) requires a balance of strong agile project management and exceptional communication skills to sync development across global time zones (primarily Sydney and North America). Additionally, you will provide mentorship to less experienced producers and champion team health within an environment that explicitly prioritizes player delight.
3D Game Producer Job Overview Table
Key Position Parameter Specification & Operational Framework
Company Name Riot Games Inc.
Job Title Game Producer II (Game Producer)
Product Group Unpublished R&D Product (New Intellectual Property / Systems)
Employment Status Full-Time, Permanent
Primary Work Location Sydney, NSW, Australia
Operational Model Hybrid Studio Presence (With seamless alignment with global distributed offices)
Reporting Structure Senior Manager of Production (R&D Game Teams)
Key Cross-Functional Partners Software Engineers, Game Designers, Technical Artists, QA Leads, Product Managers
Primary Methodology Agile Frameworks (Tailored Scrum, Kanban, Lean Product Development)
Core Systems Scope Metagame Systems, Progression, Custom Development Tools, Core Gameplay Loops
* Open Paid Time Off (PTO): We believe in autonomy and work-life balance. Our open leave policy empowers Rioters to take the time they need to rest, recharge, and maintain sustained peak performance.
* Flexible Work Architecture: Adaptable schedules designed to balance your personal lifestyle needs with core studio operational hours.
* Comprehensive Health & Security: Premium private medical insurance coverage extending to you and your legal dependents, alongside a fully realized Employee Assistance Program (EAP) for mental health support.
* The Play Fund: A dedicated annual stipend intended to broaden your relationship with games. Riot pays for you to buy, play, and analyze competitor titles, new genres, and community trends.
* Wellness & Donation Matching: A dedicated wellness fund to support fitness or mental health activities, paired with corporate donation matching for your charitable contributions of both time and money.
* Continuous Learning & Development: Access to specialized industry conferences, technical leadership training, craft-specific mentorship programs, and educational reimbursements.
* Studio Culture Amenities: State-of-the-art co-op gaming areas, collaborative sit-stand creative pods, and a fully stocked kitchen providing snacks, beverages, and healthy dietary options to fuel your day.
Comprehensive Core Responsibilities as Game Producer
The duties of a Game Producer II at Riot Games are split across four key operational areas: Agile Delivery & Execution, Cross-Functional Team Leadership, Stakeholder Alignment & Global Communication, and Workflow Innovation & Continuous Improvement.
A. Agile Delivery Management & Execution
* Day-to-Day Development Operations: Lead the daily stand-ups, blockades clearing, and operational cadences for an integrated, multi-disciplinary feature team comprising engineers, designers, and artists.
* Lifecycle Management: Own feature development from initial ideation and prototyping through production, internal playtesting, deployment, and future live operations.
* Sprint and Backlog Optimization: Drive sprint planning, manage backlog grooming, and outline milestone execution targets. Ensure all tasks are properly scoped, accurately estimated, and sized appropriately.
* Risk and Dependency Mitigation: Actively identify, track, and mitigate technical and creative risks. Anticipate downstream friction points, flag scope crept features, and establish clear contingency plans to hit milestone targets without sacrificing quality.
B. Cross-Functional Team Leadership & Health
* Cultivating High Performance: Actively build a psychologically safe, inclusive, and mission-driven team culture. Monitor team velocity, predictability, and morale to keep burnout risks low and collaboration high.
* Mentorship and Guidance: Provide direct craft mentorship to Associate Producers and Project Coordinators within the Sydney studio. Run 1:1 sessions focused on project management frameworks, interpersonal conflict resolution, and communication strategies.
* Definition of Done (DoD) Calibration: Work with engineering and QA leads to define and enforce high quality bars and criteria for "done" status. Ensure that features are stable, scalable, and highly performant before they move to internal test environments.
C. Stakeholder Alignment & Global Communication
* Distributed Team Synchronization: Act as the primary operational link between the Sydney development pod and North American leadership groups. Coordinate across wide time-zone differences to maintain clear visibility on progress and dependencies.
* Requirement Clarification: Translate high-level creative briefs and product strategy documents into clear, actionable requirements for your engineering and art pipelines.
* Status Visibility & Reporting: Design, build, and maintain automated Jira dashboards and production tracking reports. Provide senior stakeholders with clear visibility into velocity, target drift, and feature health.
D. Workflow Innovation & Continuous Improvement
* Developer Experience (DevX) Optimization: Evaluate internal development workflows to find bottlenecks in asset compilation, compilation wait times, or handoff processes. Partner with technical directors to build cleaner, faster tools.
* Methodology Evolution: Tailor standard Scrum, Kanban, or Lean methodologies to match the specific needs of an R&D environment. Balance the unpredictability of creative prototyping with the stability of engineering deadlines.
* Documentation Architecture: Champion robust documentation across internal wikis and Confluence spaces. Ensure architectural designs, feature specs, and post-mortems are clearly recorded.
Candidate Qualifications & Competency Matrix
Riot Games evaluate candidates through a balanced matrix of proven industry experience, agile fluency, communication skills, and their personal relationship with games.
Required Educational & Professional Background
* Professional Experience Baseline: Minimum of 3+ years of direct experience as a Producer, Project Manager, Scrum Master, or Delivery Lead within a commercial software environment—with strong preference for game development environments.
* Lifecycle Competency: Proven track record of guiding cross-functional teams through the full software lifecycle, including ideation, active sprint execution, stabilization, launch, and live support.
* Agile Fluency: Deep, practical understanding of modern Agile and Lean development principles. You should know when to leverage Scrum, when to pivot to Kanban, and how to effectively manage story point estimation and velocity metrics.
* Distributed Team Dynamics: Demonstrable experience working effectively within distributed teams or cross-regional studios where clear written documentation and video-link collaboration are vital.
* Stakeholder Negotiation: Strong capability to navigate complex stakeholder relationships, manage conflicting priorities, and negotiate scope adjustments calmly and reasonably.
Desirable Technical & Industry Enhancements (Nice-to-Have Skills)
* Gaming Industry Insights: Direct production experience working on large-scale multiplayer games or games-as-a-service (GaaS) live operations.
* Subsystem Architecture Familiarity: Prior experience managing engineering teams focused on building core gameplay loops, metagame progression structures, matchmaking backends, or localized internal asset tools.
* Advanced Project Tooling Mastery: Advanced proficiency with Jira and Confluence, including custom workflow creation, JQL querying, automation setups, and portfolio management plug-ins.
* Technical Foundations: A basic background or familiarity with technical disciplines (such as software engineering pipelines, version control concepts like Git/Perforce, or 3D art pipelines) that helps you converse naturally with developers.
Strategic Cultural & Mindset Fit
At Riot Games, performance is heavily tied to culture and behavior. To thrive as a Game Producer II on our R&D initiatives, you should demonstrate the following traits:
* Player Empathy: You possess a deep personal connection to video games. You understand what drives global player communities, can see things from their perspective, and use that insight to prioritize features that maximize player delight.
* A Collaborative, No-Egos Approach: You leave your ego at the door. You look for the best ideas regardless of where they come from, build consensus across differing viewpoints, and share credit for successes with your whole team.
* Resilience in R&D: Research and Development is naturally iterative and sometimes unpredictable. You should feel comfortable with ambiguity, stay positive when designs shift, and look at prototyping pivots as steps toward building a better game.
Regulatory Compliance, Relocation, & Inclusion Principles
Workplace Diversity, Equity, and Inclusion (DEI) ::
Riot Games is an equal opportunity employer. Riot Games believe our teams should reflect the diversity of our global player base. We do not discriminate on the basis of race, color, religion, gender, sexual orientation, gender identity, national origin, age, protected veteran status, or disability status. We are committed to building an inclusive, empowering workspace where your unique perspective can shine every day.
Work Authorization Requirements
Immediate Localized Legality: All candidates must be legally authorized to work in Australia at the time their employment begins.
Hybrid Engagement Structure: This role is based in our Sydney studio. Candidates must live in or relocate to the Sydney metropolitan area to maintain an active hybrid presence within our physical creative spaces.
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