Key Responsibilities
* Create unique CG environment surfacing and grooming using provided reference material.
* Submit your work to dailies and attend production reviews. Receive and address artistic and technical feedback.
* Quality check your work before handing off to downstream depts using DNEG protocols.
* Learn and become familiar with DNEG Surfacing Dept workflows and pipeline tools.
* Attend various project-specific reviews/discussions, department assembly, and other mandatory meetings.
Job Requirements
* Experience working on feature animated films of varying artistic styles.
* Production experience as an Environment Surfacer including some or all of: props, architecture, terrain and vegetation.
* A strong sense of colours and textures balance with the ability to adapt to any look or style.
* Ability to work closely with Surfacing Leads and Supervisors to ensure the quality and technical viability of environment assets for a production.
* Ability to effectively translate your ideas, suggestions, and questions with other members of the team.
* Highly developed skills with grooming tools and understanding of general use in environments.
* Proficient in Mari (preferred), Substance, Photoshop, or BodyPaint 3D.
* Production experience in modern ray-tracing or path-tracing software like RenderMan or Arnold.
* Demo reel with descriptive breakdown illustrating knowledge and experience in painting, illustration, or design.
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