Join a dynamic project focused on enhancing and stabilizing Blueprint integration within Unreal Engine 5.6. The primary objective is to resolve issues related to the ship system, which currently functions with its default character but encounters problems after integrating a custom ThirdPersonCharacter. The role involves ensuring seamless interaction between the ship system and the new character, optimizing aiming and firing mechanics for ship cannons during steering, improving falconet usability, and implementing a robust steering animation. The ideal candidate will deliver a clean, stable Blueprint setup that addresses possession logic, input mapping, attachment, and controller references. This is a short-term engagement with the potential for future collaboration based on performance.
Deliverables
* Integrate the ship system with the custom ThirdPersonCharacter, ensuring full compatibility and stability.
* Refine aiming and firing mechanics for ship cannons, allowing smooth operation while steering.
* Enhance falconet usability for improved gameplay experience.
* Implement a polished steering animation for the ship.
* Address and resolve issues related to possession logic, input mapping, attachment, and controller references within Blueprints.
* Deliver a clean, well-documented Blueprint setup that supports future scalability.
Requirements
* Proven experience with Unreal Engine 5, specifically version 5.6.
* Strong expertise in Blueprint scripting and integration.
* Demonstrated ability to troubleshoot and resolve complex Blueprint logic issues.
* Familiarity with character and vehicle systems in Unreal Engine.
* Experience with input mapping, possession logic, and controller references.
* Ability to deliver clean, maintainable, and well-documented Blueprints.
* Excellent problem-solving skills and attention to detail.
* Availability for a short-term engagement with potential for future work.
* Remote work is acceptable; strong communication skills required.
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