Animation Production
* Create high-quality keyframe and/or motion capture animations for characters, creatures, vehicles, and gameplay systems.
* Develop expressive and believable movement that supports gameplay responsiveness and narrative goals.
* Produce polished animation cycles including locomotion, combat, traversal, facial animation, cinematic performances, and interactive sequences.
* Maintain consistency of animation style, quality, and performance across the project.
* Implement and refine animations within game engines such as Unreal Engine or Unity.
* Troubleshoot and resolve animation issues related to rigging, blending, state machines, and gameplay integration.
Creative Collaboration
* Collaborate closely with design, engineering, cinematic, audio, and art teams to achieve gameplay and storytelling objectives.
* Participate in creative reviews, sprint planning, and milestone deliverables.
* Contribute ideas to improve animation pipelines, workflows, and player experience.
* Work with technical artists and programmers to ensure animations meet engine and performance requirements.
Technical & Pipeline Responsibilities
* Optimize animation assets for runtime performance and memory constraints.
* Assist with motion capture shoots, cleanup, retargeting, and implementation.
* Contribute to animation systems including blend trees, state machines, IK systems, and procedural animation workflows.
* Maintain organized source files and documentation according to studio standards.
* Stay current with emerging animation techniques, tools, and industry trends.
Qualifications
* Bachelor's degree in Animation, Game Art, Fine Arts, Multimedia, or equivalent industry experience.
* Shipped at least one AAA, AA, or commercially released game title.
* Advanced understanding of animation principles including timing, weight, posing, spacing, and body mechanics.
* Strong portfolio or demo reel demonstrating high-quality gameplay and cinematic animation work.
* High proficiency with industry-standard software such as Autodesk Maya, MotionBuilder, Blender, or equivalent.
* Experience implementing animations in Unreal Engine, Unity, or proprietary engines.
* Understanding of rigging constraints, animation systems, and technical pipelines.
* Excellent communication, collaboration, and feedback skills.
* Strong problem-solving and organizational abilities.
#J-18808-Ljbffr