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Look development artist

Melbourne
Framestore
Artist
Posted: 23 March
Offer description

The multi-Oscar-winning creative Film & Episodic studio, at Framestore has worked with some of the greatest storytellers in film today. Collaborating with directors and producers across the complete filmmaking process to help design, plan and create beautiful images, we focus on finding innovative creative solutions to support their vision and set new standards for visual effects in cinema.

Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible.

This is a new role within our team. Look Development Artists are responsible for producing look development and shading for high quality photorealistic CG assets to be used in high end VFX films.

What you'll do:

* Work closely with the VFX/CG Supervisors and Head of Department to determine the best approach to solving look development challenges and achieving the required look
* Collaborate with other asset departments to ensure look development requirements are met
* Support the Head of Department with setup/development of new shading and lookdev methods
* Make sure that shading setups are efficient in order to optimise render-farm usage
* Staying on schedule and meeting set deadlines while maintaining the highest levels of quality

Essential Skills:

* Previous experience in look development for VFX films
* Strong knowledge of physically plausible shading and rendering techniques
* Extensive knowledge of either PRman, Arnold or similar raytrace based production renderers
* A good knowledge of lighting techniques and real-world lighting/photography
* A good understanding of colour-space
* A basic knowledge of Nuke or similar compositing package, including how to use layers and passes to tweak a shot after it has been rendered
* Good all-round knowledge of other disciplines within VFX including: simulation, modelling and UV mapping, texturing and camera tracking
* Excellent organisation, communication and interpersonal skills
* Creative problem solving and attention to detail
* Able to work well under pressure and meet deadlines while maintaining high quality results
* Able to work successfully as part of a team as well as independently
* Reliable, with good timekeeping and the ability to meet deadlines
* Flexible and adaptable with the ability to work within a pre-set workflow or pipeline but also with the creativity and problem-solving skills to work around issues
* A thorough knowledge of Maya
* Good knowledge of Python and/or Mel scripting
* A strong understanding of Linux/Unix based operating systems

You might also have:

* Experience with digital paint software such as Photoshop, Mari and/or Substance Painter
* Experience and knowledge in modelling and texturing

Accessibility Statement

Our Melbourne studio is fully accessible, with step-free entry, accessible toilets, and quiet spaces available. We are committed to supporting disabled colleagues and providing an inclusive workplace for everyone.

Application Process

To apply, please complete the linked application form or email your resume and portfolio to recruiters@framestore.com with the subject line: [Job Title - City]. We review all applications manually and do not use artificial intelligence to screen candidates. If you require any adjustments or support during the application process, please let us know—we are happy to accommodate your needs.

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