Role Overview:
The ideal candidate will be responsible for creating high-quality sports titles for consoles and PCs, working closely with other artists to deliver outstanding results.
Sculpting high-resolution models, creating 3D game-ready models, unwrapping and baking assets, and creating 2D texture maps are key responsibilities of this role.
Excellent communication skills and the ability to work effectively as part of a team are essential for success in this position.
Required skills include experience with Maya, Photoshop, ZBrush, PBR techniques, and Allegorithmic texturing packages.
Bonus points will be given for an interest in human anatomy, understanding of sports, and working knowledge of UE4 or Unity.
Big Ant Studios values diverse perspectives and backgrounds, and all applicants will receive consideration for employment without regard to race, colour, religion, sex, sexual orientation, gender identity, gender expression, or national origin.