As a Groom Artist, you will be an integral part of our team responsible for creating high-quality hair, fur, and feather grooms for characters and creatures in high-end VFX projects.
Key Responsibilities:
* Creation of intricate fur, feather, hair, and environment grooms for characters, creatures, and environments using a mix of off-the-shelf and proprietary tools
* Collaborate with Creature TD's to determine requirements and solutions for dynamics and layouts
* Paint color and specular maps for hair, fur, and feathers
* Work closely with additional departments in the Creature workflow, including Modeling, Animation, and Lighting
Requirements:
* Proven experience within a high-end VFX facility
* Demo reel and portfolio illustrating knowledge and experience in painting, illustration, or design
* Familiarity with film production and computer graphics
* Proven grooming skills within a high-end VFX production environment
* Ability to learn quickly and assimilate new information
* Good interpersonal and organizational skills
* Grooming portfolio with creatures, digidoubles, and feathers
* Ability to liaise with various parts of the Computer Graphics pipeline
* Proficient in Maya, Houdini, Mari (preferred), ZBrush, Photoshop, or BodyPaint
Education and Experience:
* Bachelor's degree in Fine Arts or equivalent with a strong traditional art foundation
* 5+ years of relevant experience