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Senior technical artist

Brisbane
The Boeing Company
Artist
Posted: 12 June
Offer description

Job Description

At Boeing, we innovate and collaborate to make the world a better place. We're committed to fostering an environment for every teammate that's welcoming, respectful and inclusive, with great opportunity for professional growth. Find your future with us.

Boeing Australia is seeking to recruit a Senior/ Technical Artist to be based in a hybrid capacity in Brisbane.

Boeing Global Services is seeking a Senior Technical Artist to build high‐fidelity visualizations and training applications for commercial pilot training. As a Senior Technical Artist you will leverage deep expertise in Unreal Engine and production pipelines to create realistic, performant visual assets that support engineers, pilots and analysts.

You will act as the bridge between artists, engineers and software developers, delivering tools and workflows that enable rapid iteration in a highly regulated, safety‐critical environment.

Why Game Development In Aerospace?

* Projects are long‐lived and continue to evolve after delivery
* Teams are stable, with consistent ownership over systems
* You get meaningful influence over technical direction and outcomes
* Time to make considered engineering and design decisions, not just ship quickly
* Work connects to real‐world use cases and operations

About the Role

* Prototype & R&D: Develop proof‐of‐concept visual features (e.g., cockpit displays, fluid dynamics, terrain rendering) in Unreal Engine; evaluate emerging technologies for aerospace use.
* Art‐Engineering Liaison: Translate aerospace requirements (e.g., accurate material properties, lighting for sensor simulations) into art pipeline specifications and ensure they are met throughout development.
* Tool Support & Training: Provide technical assistance to artists and engineers using 3D tools (Maya, Blender, Substance) and Unreal Engine, troubleshooting integration issues and ensuring compatibility across desktop and VR/AR platforms.
* Pipeline Development: Design, document, and maintain robust pipelines for importing CAD data, rigging hard surface models, creating shaders and managing large‐scale environments that support frequent content updates and version control.
* Workflow Optimization: Identify bottlenecks in asset preparation, rendering and simulation runtimes. Implement custom scripts, plugins or off‐the‐shelf solutions to improve efficiency and reduce iteration time.
* Performance & Quality Assurance: Create and enforce standards for asset optimization (polycount, texture streaming, LODs), develop profiling tools and conduct regular performance reviews to meet real‐time rendering constraints.

Basic Qualifications (Required)

* 4+ years experience as a technical artist in a professional environment.
* Proven track record delivering high‐fidelity visual content for games, aerospace, defence or scientific visualization projects.
* Expert proficiency in Unreal Engine 5 (Blueprints, Material Editor) and related toolsets (Maya, Blender, Substance, Photoshop).
* Ability to create editor extensions, custom import pipelines, and automation scripts in Python and C#.
* Experience with rigging, animation, shader development and real‐time implementation of complex 3D assets.
* Demonstrated skill in performance optimization for both desktop and VR/AR platforms, including profiling, LOD strategies and texture streaming.
* Service‐oriented mindset for supporting cross‐disciplinary teams.
* Ability to create runbooks and technical documentation.
* Business acumen to align operational decisions with product/service objectives.
* Comfortable with Agile development practices.

Preferred Qualifications (Desired)

* Experience with flight‐simulation or pilot‐training systems.
* Hands‐on work with VR/AR hardware and optimization techniques.
* A proven track record of shipping at least one commercial game, demonstrating end‐to‐end development and successful launch.
* Strong grasp of aerospace visualization needs: accurate material shading, sensor simulation, physics‐based rendering and large‐scale terrain/atmospheric effects.
* Strong ability to influence cross‐functional teams, drive operational outcomes, and mentor junior engineers.
* Decision‐making under pressure and ownership of platform reliability.
* Bachelor's degree in computer science, engineering, game development, or related field.

Benefits

* Cutting edge projects
* Flexible working options
* Competitive remuneration and incentive plan available
* Discounts for health insurance, travel and accommodation
* Salary packaging options
* Health and wellbeing benefits

Applications for this position will be accepted until Jun. 12, 2026.

Relocation

This position offers relocation based on candidate eligibility.

Visa Sponsorship

Employer will not sponsor applicants for employment visa status.

Shift

Not a Shift Worker (Australia)

Equal Opportunity Employer

We are an equal opportunity employer. We do not accept unlawful discrimination in our recruitment or employment practices on any grounds including but not limited to race, color, ethnicity, religion, national origin, gender, sexual orientation, gender identity, age, physical or mental disability, genetic factors, military and veteran status, or other characteristics covered by applicable law.

Applicants are encouraged to share with our recruitment team any accommodations required during the recruitment process.

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