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Senior level designer (hybrid or remote) (hobart)

Hobart
Hipster Whale
Designer
Posted: 19 November
Offer description

Senior Level Designer (Hybrid or Remote)

At Hipster Whale, we’re passionate about creating bright and funny arcade action games that appeal to broad audiences—games that players will continue to enjoy for years to come! We’re looking for a Senior Level Designer to join our team on an exciting project. Working with a small and talented crew, you’ll play a key role in creating new experiences on an action‑arcade title. You’ll design levels that challenge, captivate, and charm millions of players worldwide.

This is a full‑time, 6‑month fixed‑term position. The role offers flexibility for hybrid or fully work from home. If you are based outside Australia, a suitable work visa is mandatory. Australian candidates are required to have a valid visa.

We’re proud to foster an inclusive work environment and encourage applicants from all backgrounds and perspectives to apply.

Responsibilities

- Construct, test and iterate arcade game levels.
- Help find the pace, humour, and balance of tight arcade gameplay.
- Generate new concepts and ideas to enhance the user experience.
- Work creatively within an existing framework.
- Analyse player feedback data to improve usability.
- Maintain an understanding of industry standards, best practices, and trends.
- Use creative problem solving to resolve development challenges.

Requirements

- Proven working experience in the games industry.
- A portfolio showing levels you have built; we’re particularly interested in fast‑paced arcade gameplay but also welcome puzzle design.
- Experience working in a team workplace and a willingness to take on additional tasks.
- Good attention to detail.
- Excellent communication skills.
- Working knowledge of Unity.
- Able to incorporate feedback and give direction well.
- An enthusiastic love of platform games.
- A positive sense of humour.

Bonus Points

- Scripting/programming skills.

Critical Info

- Competitive salary, based on skills and experience.
- This is a full‑time, 6‑month fixed‑term position.
- The role can be hybrid or fully remote.
- Applications are open until Sunday, 30 November 2025.
- We aim to move through the recruitment process as quickly as possible and will respond to all applicants regardless of the outcome.
- Due to the large volume of applications we receive, we’re unfortunately not able to provide specific feedback to each applicant.

To Apply

Please include the following in your application:

- A cover letter explaining your interest in the role and why you’d be a great fit.
- Your CV.
- A link to your portfolio.
- A 10‑second clip of portfolio work that best showcases your skills relevant to this role.

We use Employment Hero to assist with our recruitment process. We don’t expect you to autofill the application using AI tools or populate a profile on the platform; simply submit a personally written cover letter, CV, link to your portfolio, and provide responses to the candidate questions. If you run into technical difficulties, you are welcome to send an application via

If emailing through an application, please include answers to the following questions:

- How many shipped titles have you worked on?
- How many unshipped titles have you worked on?
- Are you currently based in Melbourne, Australia?
- Have you previously worked as part of a small team (4‑8 people)?
- Do you have prior experience working on action, arcade, or platform games?
- Have you worked on or shipped a mobile game?
- Please provide a link to your portfolio.

Thank you – we really look forward to seeing your work!

Seniority level: Mid–Senior level

Employment type: Full‑time

Job function: Design

Industry: Computer Games

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