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Lighting artist vic/sa/qld

Melbourne
Keywords Studios
Artist
Posted: 13 June
Offer description

Job Description

Lighting Creation

* Create high-quality, visually compelling lighting for environments and cinematics.
* Produce lighting that aligns with the project's artistic direction and storytelling, through mood, tone and atmosphere.
* Develop lighting optimized for real-time game engines.

Collaboration & Production

* Work closely with the Art Director to maintain the overall art direction.
* Collaborate with cross-functional teams throughout the production pipeline to ensure artistic consistency and quality.
* Participate in reviews, feedback sessions, and iterative development processes.

Technical Art & Optimisation

* Ensure lighting meets performance, memory, and platform-specific requirements across a variety of platforms.
* Collaborate closely with environment, VFX and technical art teams to integrate lighting with assets and pipelines.
* Apply strong understanding of lighting for real-time performance.
* Maintain consistency in quality while adhering to technical constraints and engine limitations.
* Troubleshoot and resolve creative and technical lighting challenges.

Innovation & Continuous Improvement

* Stay current with industry trends, emerging technologies, tools, and workflows.
* Contribute ideas and improvements to pipelines and production processes.
* Continuously push the visual quality and innovation of game art production.

Qualifications

Required Skills and experience

* Extensive experience as a Lighting Artist within the video game industry, with a strong portfolio showcasing high-quality real-time game assets.
* Strong understanding of lighting, composition, colour theory, and visual storytelling.
* Experience creating optimized assets for modern real-time game engines such as Unreal Engine or Unity.
* Strong understanding of lighting tools (Lumen, light baking and post‐processing), performance optimization, and technical limitations across multiple gaming platforms.
* Ability to work collaboratively within multidisciplinary teams, communicate ideas effectively, and incorporate feedback throughout production.
* Knowledge of game development pipelines and the ability to adapt artistic styles to suit various game genres and target platforms.

Desirable skills and experience

* Passion for gaming and a strong understanding of market trends, player expectations, and gaming cultures across PC, Console, and Nintendo platforms.
* Experience successfully guiding and communicating with other art teams to ensure artistic vision and asset quality are maintained from concept through to final in‐game implementation.

Location: Asia Pacific, Australia

Studio: Keywords Studios

Area of Work: Art Services

Service: Create

Employment Type: Full Time, Permanent

Working Pattern: Hybrid

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