Posted: 11 December
Offer description
Job Description
As a Character Artist, you will be responsible for creating high-quality 3D models and textures using Maya, ZBrush and Substance Painter. You will work closely with the team to maintain the highest quality throughout development.
* Proven expertise in anatomical and organic sculpting from reference, with a portfolio showcasing work across both stylised and realistic art styles.
* Excellent collaboration skills and ability to take feedback and guidance from the team.
* Experience in translating 2D concepts or reference into 3D character models.
* Strong artistic decision-making skills to troubleshoot the transformative process and refine the final 3D design.
* Ability to adapt to and work within established art styles, ensuring consistency with concept art.
Requirements
* Exceptional level of character modelling in ZBrush.
* Extensive knowledge of preferred 3D packages such as Maya.
* Excellent Substance Painter texturing skills and hand painting.
* Familiarity with the entire real-time character pipeline from high-poly sculpting, retopology, UV mapping, baking, texture creation and ending in the setup and exporting of assets to game.
* Awareness of the importance of efficient UV layouts and mesh topology, to ensure that character models are optimised for performance and deform well when animated.
* Experience with PBR materials and real-time engines.
* Understanding of development pipelines, including how your work will be used in dependent disciplines.
* Excellent communication skills.