Job Title: Expert Physics/Animation Engineer
Requisition ID: R025833
Job Description:
Your Mission
We are seeking an experienced Engineer with either a physics or animation emphasis. Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:
Develop, design, modify, optimize and debug physics or animation pipeline and engine systems
Communicate features and collaborate with engineering, design, art and production teams
Participate in the design, performance and code review process
Contribute to the design and roadmap of industry-leading AAA engine
Your Platform
Sledgehammer Games is a leading developer in the video game industry, best known for its work on the Call of Duty franchise. Since its founding in 2009, the studio has delivered titles like "Call of Duty: Advanced Warfare," "Call of Duty: WWII," and "Call of Duty: Modern Warfare III." We combine cutting-edge technology with creative vision to produce games that resonate with players worldwide. We focus on high-quality multiplayer experiences and captivating single-player campaigns, shaping the future of first-person shooters.
We are looking for a talented Physics or Animation engineer to join our Gameplay Team at our Melbourne Studio.
Sledgehammer Games is wholly owned by Activision. To learn more, visit or search for Sledgehammer Games on social media. Check out our #LifeatSHG profiles: 12DUBszg-w4
Player Profile
Minimum Requirements:
Bachelor's degree in Computer Science, Engineering, Physics or related field
Strong maths skills
Knowledge of CPU and memory architectures
Familiarity with modern CPU performance analysis tools
Strong background in C/C++
Solid debugging skills, including assembly-level debugging when necessary
Good communicator and collaborator
Passion for code and data optimization
Experience with current generation platforms (console, PC, mobile)
Support and collaborate proactively with global teams
Physics
Experience with physics simulation or related technologies
Drive collision data pipeline for high-fidelity environments
Support simulation behaviors for FPS physics gameplay and visuals
OR
Animation
Interest in high-fidelity, scalable animation systems
Collaborate with animators and engineers to improve character fidelity
Develop workflows for animation behavior debugging and improvement
Understanding of animation systems like state machines, blend trees, playback
Bonus XP:
Experience with physics middleware APIs (Havok, PhysX)
Background in parallel programming and multi-threaded code
Experience with rigid-body dynamics, collision detection, contact resolution
Experience with ragdoll tech and IK systems
Experience with vehicle physics simulation
Our World
At Activision, we aim to create iconic brands in gaming and entertainment. We're driven to deliver unrivaled gaming experiences through beloved franchises like Call of Duty, Crash Bandicoot, Tony Hawk's Pro Skater, and Guitar Hero. We strive to be inclusive, valuing diversity and fostering passionate, creative teams.
Ready to Activate Your Future?
The video game industry evolves rapidly. Duties may change as needed to support our business and partnerships.
We are an equal opportunity employer and value diversity. We do not discriminate based on race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability.
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