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Programmer - game development + web front end.

Sydney
Strong Compute Corporation
Web
Posted: 12 June
Offer description

We’re building a real-time 3D game designed to visualise AI workflows, GPU operations, and large-scale compute infrastructure in an interactive and engaging way. If you’re passionate about game engines, advanced 3D rendering, and making complex technical systems more intuitive through visualisation, this role is for you.

We’re hiring across Junior, Senior, and Principal levels to develop high-performance, interactive 3D environments that bring AI and GPU workloads to life.

What You’ll Work On:

Developing a 3D game that serves as an interactive tool for visualising AI and GPU compute operations

Real-time simulation & physics programming to represent large-scale compute processes

3D engine programming – working with rendering pipelines, shaders, and technical art for high-performance visualisation

Custom rendering & effects – building real-time visual feedback for AI training, GPU utilisation, and system operations

Optimising large-scale interactive environments for seamless user experience and high frame rates

Gameplay programming – designing intuitive interactions that allow users to explore and understand AI infrastructure

Multi-user experience – supporting multiplayer or collaborative features for team-based AI system visualisation

UI/UX design for interactive dashboards and visualisation tools


Your Core Background
* Experience with developing 3D and interactive browser experiences (e.g., Svelte, Three.js, WebGL)
* Proficiency in game engine development (Unity/Unreal Engine/custom/other - for clarity we’re working with our own engine in browser not a commercial engine)
* Strong background in real-time rendering, physics simulation, and game mechanics
* Experience with complex data visualization (e.g., massive-scale data, compute clusters, global networking)
Nice to haves
* Expertise in shader programming, custom rendering pipelines, and technical art for WebGL
* Ability to optimize performance for smooth real-time interaction
* Experience with multiplayer networking and large-scale simulation is a plus
* Familiarity with GPU operations and AI infrastructure concepts
Non-Engineering Responsibilities (Optional but Valuable)
* Game & Interaction Design – creating engaging ways to explore complex compute systems
* 3D Art & Animation – developing assets that represent real-world AI and GPU environments
* Audio Engineering – integrating sound to enhance immersion in the 3D visualization experienceOur culture
* We move fast. We ship weekly—new features, improvements, and fixes go live fast.
* We test big. Every month, we stress test with large groups of users face to face, get real-world feedback, and iterate rapidly.
* We build together. On site only, in SF or Sydney.
* We iterate relentlessly. Direct user feedback shapes our roadmap—we release, test, refine, and keep moving.
* ️ We travel when needed. Engineers may travel between SF and Sydney to run events and meet with clients.
* Location: SF or Sydney (OG startup house vibe, great food, late nights, all the GPUs)
Equipment & Benefits
* Top spec Macbook + separate GPU cluster dev environments for each engineer.
* Weekly cash bonus when you workout out 3+ times a week.
* Highest in the world 20 year exercise window for options


Don’t have all the skills? Apply anyway! We’re looking for people who move fast, learn fast, and ship fast. If that’s you, let’s talk.

Want to get to know us first? Attend one of our upcoming events .

#J-18808-Ljbffr

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