Video Game Software Engineers/Developers (All Levels)
Titanium Studios is hiring
In recent years we have shipped Oddworld: Soulstorm for consoles and PC, Bloodrayne 1 & 2 for consoles, 7 Days to Die for consoles and Croc Legend of the Gobbos for consoles and PC.
We have developed engine technology for a large AAA game publisher and have ongoing development of our in-house engine designed for remasters and other retro projects.
We are currently hiring software engineers for an unannounced project.
If you are a talented and skilled individual, you will find our challenging work both interesting and rewarding.
We have software engineering work in almost all domains relevant to game development: gameplay/AI, online, rendering, optimisation, audio, PC, console, etc.
All levels from graduate through to senior technical lead are encouraged to apply.
Successful candidates will have a strong aptitude for C/C++ or other low level areas, such as computer hardware architecture, embedded systems, etc.
Game development experience is desirable, however not essential.
Anyone who is passionate about games and can demonstrate their strong software engineering skills will be considered.
Ways you might demonstrate your skills are:
Having software engineering experience on high quality, commercial software
An open source project used by others
Personal projects that stand out, such as a well-received Game Jam entry or work demonstrating strong technical proficiency.
An academic transcript showing excellent grades in relevant units
A Bachelors (or higher) in Engineering
At Titanium Studios we foster a friendly, welcoming environment where individuals from all backgrounds are supported and encouraged to do amazing work, without crazy hours or crunch time.
Come join us
Successful candidates will receive an offer for a full time position with a competitive salary based on experience and expertise.
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