Job Title:
We are seeking a skilled Character Artist to play a key role in the success of our projects.
The ideal candidate will have experience with Maya and other 3D software, as well as skills in Photoshop, ZBrush, PBR techniques, Allegorithmic texturing packages, excellent communication and interpersonal skills, and the ability to work effectively as part of a team.
* Responsibilities include working with Senior Artists to ensure high-quality output, sculpting high-resolution models for baking/re-topologising into game-ready assets, creating 3D real-time game-ready models, unwrapping and baking of assets, and creating 2D texture maps.
Bonus points are awarded for interest in human anatomy, understanding of and interest in sports, working knowledge of UE4 or Unity, and good problem-solving skills.
About Us:
Our studio is one of the oldest and largest game developers in Australia, developing premium sports titles for multiple platforms. We believe diverse perspectives and backgrounds are key to creating experiences everyone can enjoy.