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3d artist - vic/sa/qld

Melbourne
Keywords Studios
Artist
Posted: 13 June
Offer description

Job Description

3D Asset Creation

* Create high-quality, visually compelling 3D assets including characters, environments, props, and materials.
* Produce assets that align with the project's artistic direction and technical requirements.
* Develop polished models, textures, shaders, and materials optimized for real-time game engines.

Collaboration & Production

* Work closely with concept artists, designers, animators, and technical artists to translate concepts into final in-game assets.
* Collaborate with cross-functional teams throughout the production pipeline to ensure artistic consistency and quality.
* Participate in reviews, feedback sessions, and iterative development processes.

Technical Art & Optimisation

* Ensure assets meet performance, memory, and platform-specific requirements across all gaming platforms.
* Apply strong understanding of topology, UV mapping, PBR workflows, and optimisation techniques.
* Maintain consistency in quality while adhering to technical constraints and engine limitations.

Innovation & Continuous Improvement

* Stay current with industry trends, emerging technologies, tools, and workflows.
* Contribute ideas and improvements to pipelines and production processes.
* Continuously push the visual quality and innovation of game art production.

Qualifications

Required Skills and Experience

* Extensive experience as a 3D Artist within the video game industry, with a strong portfolio showcasing high-quality real-time game assets.
* Proficiency in industry-standard 3D software such as Autodesk Maya, Blender, 3ds Max, ZBrush, Substance Painter, and related tools.
* Strong understanding of modelling, sculpting, UV mapping, texturing, lighting, composition, anatomy, form, colour theory, and material creation.
* Experience creating optimized assets for modern real-time game engines such as Unreal Engine or Unity.
* Strong understanding of PBR workflows, topology, performance optimization, and technical limitations across multiple gaming platforms.
* Ability to work collaboratively within multidisciplinary teams, communicate ideas effectively, and incorporate feedback throughout production.
* Knowledge of game development pipelines and the ability to adapt artistic styles to suit various game genres and target platforms.

Desirable skills and Experience

* Passion for gaming and a strong understanding of market trends, player expectations, and gaming cultures across PC, Console, and Nintendo platforms.
* Experience successfully guiding and communicating with other art teams to ensure artistic vision and asset quality are maintained from concept through to final in-game implementation.

Location: Asia Pacific, Australia. Studio: Liquid Development. Employment Type: Full Time, Permanent. Working Pattern: Hybrid.

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