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Ex "max payne" level designer, new vision, new studio

Melbourne
Mapcore
Designer
Posted: 19 August
Offer description

I need talented artists and designers with Unreal Engine 3 expertise for my new 3rd person action adventure title. 1 year of pre-production completed. Xbox 360 exclusive. Unreal Engine 3.

If you want to help bring another successful worldwide franchise to life, please get in touch below. I am offering hands-on mentorship and training. Candidates in Melbourne, Australia.


Description:

We need talented Level Designers to create fun gameplay experiences that will astonish people. Working with an established set of mechanics, rules and guidelines; you will create box worlds, compose gameplay then handball completed Levels to 3D artists for beautification. We need Level Designers to take ownership of each gameplay mode (Single Player, 2 Player Co-Op, Deathmatch) and deliver something special for audiences.


Responsibilities:

1. Create 3D box world game levels for an Xbox 360 action game as scheduled by the Lead Designer
2. Tweak, refine and polish gameplay to ensure maximum fun factor for the end user
3. Create, build and script gameplay elements such as enemies, items, music, audio, events, interactivity and puzzles for Single Player, Deathmatch and Co-operative gameplay modes
4. 2 years game mod experience or equivalent demonstrating exceptional knowledge, ability and talent
5. A solid understanding of 3D space, game object placement, pacing, game flow and fun factor
6. Strong portfolio of completed Level Designs
7. A mastery of UnrealEd and Kismet
8. Excellent creative skills. Ability to innovate while working within design guidelines and technical limitations
9. Must follow direction, openly seek feedback regarding work and be receptive to constructive criticism
10. Ability to multitask, prioritize and work effectively within deadlines
11. High personal standards as demonstrated in quality and pride of work
12. Knowledge of prominent and successful games and the ability to analyze, critique and discuss
13. Impeccable sense of quality and an unrelenting desire to create AAA quality entertainment experiences for gamers worldwide


Preferred Requirements:

1. Knowledge of the game development process and production pipelines
2. Experience on multiple platforms and genres a plus


3D Artist Responsibilities:

1. Create cutting edge 3D assets for an Xbox 360 action game such as environments, objects, items, vehicles, animated and dynamic content as scheduled by the Art Director
2. Continually push the creative envelope and strive to make the best game possible within the projects constraints
3. Must effectively receive and give constructive criticism
4. Must be self-motivated, proactive and continually strive to improve
5. 2 years game mod experience or equivalent demonstrating exceptional knowledge, ability and talent
6. Mindblowing portfolio
7. Proficient experience with industry standard 2D/3D Software packages
8. Exceptional understanding of form, shape, structure in regard to modeling
9. Understands the end user experience
10. Ability to multitask, prioritize and work effectively within deadlines
11. High personal standards as demonstrated in quality and pride of work
12. Impeccable sense of quality and an unrelenting desire to create AAA quality entertainment experiences for gamers worldwide


Preferred Requirements:

1. An 'all rounder' with experience in illustration, modeling, texturing and concept drawing
2. Strong foundation in the traditional arts
3. Knowledge of the game development process and production pipelines

If you have the drive and enthusiasm to create truly great games, please submit the following to:

#J-18808-Ljbffr

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