About the Role:
As a Character Technical Artist, you will be responsible for bringing character concepts to life in Unreal Engine 5. This involves taking ownership of the end-to-end character asset pipeline, including modelling, texturing, rigging, and animation workflows. You will also build and refine toolsets that make character creation scalable, modular, and efficient.
The ideal candidate will have deep hands-on experience in Unreal Engine 5, as well as strong proficiency with Maya, Blender, ZBrush, Substance Painter, and Photoshop. Experience with mocap workflows and custom toolset development is also essential. Additionally, you should have a solid knowledge of cloth, hair, and physics systems for real-time optimisation.
You will work closely with animators and engineers to push fidelity and streamline pipelines. The successful candidate will be able to mentor junior artists and document best practice for scalable pipelines. A portfolio showcasing shipped projects, rigs, and technical breakdowns is required.
About Us:
We are a leading organisation in the field of interactive entertainment. We partner with trailblazing studios who are reimagining what this industry looks like. Our team is passionate about creating fully immersive 3D worlds powered by Unreal Engine, blending gaming, broadcast, and cinematic tech into something new and exciting.
We offer a competitive salary and a hybrid working model. You will have access to cutting-edge tools and tech setup, tailored to your needs. We also provide mental wellbeing support and a pet-friendly workspace. If you are looking for a challenging role that will push your skills to the next level, then we would love to hear from you.
* Owning the end-to-end character asset pipeline
* Building and refining toolsets for character creation
* Collaborating with animators and engineers to push fidelity and streamline pipelines
* Mentoring junior artists and documenting best practice